

Kirb, for implementing the Str/Mag split into FE8 based off Tequila's original FE7 version.Crazycolorz5, for debuffs, freeze and Dragon's Veins.Red: the particular inventory has only 8 or less free slots left. Circleseverywhere, for creating and releasing the original system. Patch Version 0.8.56, Client Version: 10.4.0.16.We accept and review pull requests! If you don't know what that is, see this guide! Credits To customize things like personal skills, class skills, and other miscellaneous things, see the CSVs in Tables\FE8 Nightmare modules.Ĭheck out our issue tracker on Github. Yune: A Universal Fire Emblem Randomizer Latest Version: 0.9.3 Introduction.To customize skill learnsets (what skills learned, at what level), see Engine Hacks\Skill System\Skill_lists.event.Several optional toggles for other assembly hacks (such as the STR/MAG split, save expansion, etc) as well as the configuration of the effects of various skills can be found in Engine Hacks\Config.event.This also doubles as a list of all skills and their effects. In this order: Birthright: Robin: Chapter 8 fierce winds Conquest: Marth: Chapter 11 rainbow sage Revelation: Lucina. To configure which skills are in use, use Engine Hacks\Skill System\skill_definitions.event. Only 254 skills can be used at a time.If you aren't inserting new text or tables, you can use MAKE HACK_quick instead. Run MAKE HACK_full when you make text or table changes.Get a clean FE8U ROM, name it "FE8_clean.gba" and put it in the extracted folder.Get the latest version of Event Assembler (v11.0.1 as of this release) and put it in the extracted folder.Of installation, such as FEBuilderGBA, are not officially supported.


This repository is intended to be installed via Event Assembler. This is a fully-functional system for implementing modern FE skills into Fire Main discussion on Fire Emblem Universe What is this?
